Sky Bomber

Stats

SPD: 7

MAT: 6 RAT: 7

DEF: 13 ARM: 18 HP: 28

PC: 13 FA: 2

Size: Huge (120mm)

Mercenary: House Kallyss, Sea Raiders, Storm Legion, and Winter Korps

Abilities

Unstoppable

Gunfighter

Flight

Dual Attack

Construct

Auto-Repair

Evasive

Flying High
Ranged attacks targeting this model suffer -3 RNG. Friendly models can advance through this model if they have enough movement to move completely past its base. This model loses Flying High if it loses Flight.

Propelled
This model cannot aim, charge, or become knocked down.

Reposition [5”]

Shooting Gallery
This model gains +2 to ranged attack rolls against models within 5” of it.

Weapons

Heavy Fire Breather
RAT: 7 RNG: Sp 10 ROF: 2 POW: 14
Pistol
Damage Type: Fire
Continuous Effect: Fire

High Explosive
RAT: 7 RNG: 4 AOE: 3 POW: 15/8
Pistol
Crater - On a direct hit, models hit suffer -2 SPD for one round.
Critical Devastation - On a critical hit, models hit are thrown d6” directly away from the attacker. Roll distance once for all models affected. Move models farthest from the attacker first. Instead of suffering blast damage, models hit but not directly hit suffer a damage roll with POW equal to the blast damage POW of this weapon. The POW of collateral damage is equal to the blast damage POW of this weapon.
Siege Weapon
Sky-Dropped - Attacks with this weapon ignore cover. Models with Flight do not suffer blast damage from this attack.

Ramming Speed
MAT: 6 RNG: 1 POW: 15


Sky Raiders

Stats

SPD: 7

MAT: 6 RAT: 7

DEF: 13 ARM: 18 HP: 28

PC: 11 FA: 2

Size: Huge (120mm)

Mercenary: House Kallyss, Sea Raiders, Storm Legion, and Winter Korps

Abilities

Unstoppable

Gunfighter

Flight

Dual Attack

Construct

Auto-Repair

Evasive

Flying High
Ranged attacks targeting this model suffer -3 RNG. Friendly models can advance through this model if they have enough movement to move completely past its base. This model loses Flying High if it loses Flight.

Propelled
This model cannot aim, charge, or become knocked down.

Reposition [5”]

Shooting Gallery
This model gains +2 to ranged attack rolls against models within 5” of it.

Sky Ladder
When this model ends its Normal Movement, choose one small or medium-based friendly solo model within 2” of it. You can place the chosen model completely within 2” of its current location. A model can be placed as a result of Sky Ladder only once per turn.

Weapons

Heavy Gun
RAT: 7 RNG: 10 AOE: 2 POW: 15/8
Pistol
Critical: Knockdown

High Explosive
RAT: 7 RNG: 4 AOE: 3 POW: 15/8
Pistol
Crater - On a direct hit, models hit suffer -2 SPD for one round.
Critical Devastation - On a critical hit, models hit are thrown d6” directly away from the attacker. Roll distance once for all models affected. Move models farthest from the attacker first. Instead of suffering blast damage, models hit but not directly hit suffer a damage roll with POW equal to the blast damage POW of this weapon. The POW of collateral damage is equal to the blast damage POW of this weapon.
Siege Weapon
Sky-Dropped - Attacks with this weapon ignore cover. Models with Flight do not suffer blast damage from this attack.

Ramming Speed
MAT: 6 RNG: 1 POW: 15