Movement & Positioning

Advance Deployment

In most scenarios, this model can be deployed after normal deployment, up to 3” beyond the established deployment zone.

Apparition

During your Control Phase, place this model anywhere completely within 2” of its current location.

Bulldoze

When this model is B2B with an enemy model during its Normal Movement, it can push that model up to 2” directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

Evasive

When this model is hit by an enemy ranged attack, immediately after the attack is resolved this model can advance up to 2”.

Flight

This model treats all non-impassable terrain as open terrain while advancing. It can advance through obstructions and other models if it has enough movement to move completely past them. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle, an obstruction, or another model. This model ignores intervening models when declaring its charge target. While knocked down or stationary, this model loses Flight.

Hyper-Aggressive

When this model suffers damage from an enemy attack, after the attack is resolved it can immediately make a full advance directly toward the attacking model.

Killing Spree

When this model destroys one or more enemy models with a melee attack during its Combat Action, after that attack is resolved this model can advance up to 1” and make one additional melee attack.

Overtake

When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1”.

Pathfinder

This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

Reposition

At the end of this model/unit’s activation in which it did not run or fail a charge, this model can advance up to X”, then its activation ends. (X varies by model)

Swift Hunter

When this model destroys one or more enemy models with a basic ranged attack, immediately after the attack is resolved it can advance up to 2”.

Unstoppable

This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models’ melee ranges during its Normal Movement.

Vengeance

During your Maintenance Phase, if one or more models in a unit with Vengeance were damaged by enemy attacks during the last round, each model in the unit can advance 3” and make one basic melee attack.


Defensive

Alchemical Mask

This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

Anchor

Friendly warrior models cannot be knocked down while B2B with this model.

Concealment

This model gains +2 DEF against ranged and magic attacks.

Cover

This model gains +4 DEF against ranged and magic attacks and does not block LOS.

Eyeless Sight

This model ignores cloud effects when determining line of sight. This model ignores concealment and Stealth and never suffers Blind.

Immovable Object

This model cannot become knocked down, cannot be placed, and cannot be moved by a push, slam, or throw.

Mage Static

Spells cast by enemy models within 10” of this model suffer +1 COST and -3 RNG.

Prowl

While this model has concealment, it gains Stealth.

Resistance (Type)

When this model suffers a [type] damage roll, remove one die from the damage roll. Additionally, this model may be immune to certain continuous effects of that type.

Roadblock

This model provides cover to friendly models as if it were an obstacle. This model loses Roadblock while it is incorporeal or knocked down.

Shield Guard

When a friendly model is directly hit by a non-spray ranged attack while within 3” of a model with Shield Guard, you can choose to have the model with Shield Guard be directly hit instead. That model is automatically hit and suffers all damage and effects. A model can use Shield Guard only once per round and cannot use Shield Guard if it is incorporeal, knocked down, or stationary. Shield Guard can only be used once per attack.

Shield Wall

While this model is B2B with one or more models in its unit, it gains +2 ARM and cannot be knocked down.

Stealth

Ranged and arcane attacks targeting this model from a point of origin greater than 5” away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5” away.

Steady

This model cannot become knocked down.

Sturdy

This model cannot be pushed.

Tough

When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

Unyielding

This model gains +2 ARM against melee damage rolls.


Offensive

Amputation

On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.

Arcane Precision

If this model uses its Normal Movement to aim, it ignores cloud effects when determining LOS and ignores Stealth that activation.

Bulldoze

When this model is B2B with an enemy model during its Normal Movement, it can push that model up to 2” directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

Cavalry

This model gains boosted charge attacks rolls.

Cleave

When this model destroys one or more enemy models with a basic melee attack during its Combat Action, immediately after the attack is resolved the model can make one additional melee attack. A model can gain only one additional attack from Cleave per activation.

Decapitation

On a critical hit, double the damage exceeding the ARM of the model hit. A model disabled by this attack cannot make a Tough roll.

Dominate Undead (★Attack)

Dominate Undead is a RNG 10 arcane attack. You may take control of target enemy non-Leader undead warrior model hit by this attack and immediately make a full advance with that model followed by a basic melee attack, then Dominate Undead expires. A model can be affected by Dominate Undead only once per turn.

Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

Flare

On a direct hit, models hit by this attack lose Stealth and suffer -2 DEF for one turn.

Grim Returns (★Action)

RNG 5. Target friendly trooper model. If the model is in range, return one destroyed Grunt to its unit. The Grunt returns with one unmarked damage box. Place the returned Grunt within 2” of the target trooper model. The returned Grunt must forfeit its Normal Movement and Combat Actions the turn it is returned to play.

Gunfighter

When this model makes a ranged attack while engaged, it does not have to target the model engaging it with the attack.

Hellfire (★Attack)

Hellfire is a RNG 10, POW 14 arcane attack. Models disabled by Hellfire cannot make a Tough roll. Models boxed by Hellfire are removed from play.

Hyper-Aggressive

When this model suffers damage from an enemy attack, after the attack is resolved it can immediately make a full advance directly toward the attacking model.

Killing Spree

When this model destroys one or more enemy models with a melee attack during its Combat Action, after that attack is resolved this model can advance up to 1” and make one additional melee attack.

Knockdown

The model hit becomes knocked down.

Long Shadows

When one or more living enemy models are destroyed by an arcane attack while in this model’s control range, this model gains one focus point.

Overtake

When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1”.

Smite

The model hit is slammed d6” directly away from this model. If the model hit has a larger base than the attacking model it is moved only half the distance rolled. The POW of collateral damage is equal to the POW of this weapon.

Swift Hunter

When this model destroys one or more enemy models with a basic ranged attack, immediately after the attack is resolved it can advance up to 2”.

Take Down

Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.

Trample

This model can make trample power attacks.

Vengeance

During your Maintenance Phase, if one or more models in a unit with Vengeance were damaged by enemy attacks during the last round, each model in the unit can advance 3” and make one basic melee attack.

Wages of Death

When this model makes an attack or damage roll, it can suffer 1 damage point to re-roll the roll. Each attack or damage roll can be re-rolled only once as a result of Wages of Death.

Weapon Master

When resolving an attack with this weapon, add an additional die to damage rolls.


Support & Leadership

Arc Node

This warjack is a channeler equipped with an arc node and can act as a conduit for spells cast by its warcaster.

Battle Wizard

Once per turn, when this model destroys or removes from play one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.

Conferred Rage

When this model destroys one or more enemy models during its activation, Cohort models in its battlegroup beginning their activations in its control range gain +2 SPD and MAT for one turn.

Field Marshal

Cohort models in this model’s battlegroup gain the specified ability.

Girded

This model and friendly models B2B with it gain Resistance: Blast.

Granted

While a model with this ability is in play, models in its unit gain the specified ability.

Inspiration

While this model is in play, models in its unit gain +1 to attack rolls.

Jack Hunter

This model gains an additional die on its melee and ranged damage rolls against warjacks.

Jack Marshal

This model is a jack marshal and can command warjacks. Jack marshals can begin the game controlling warjacks. These warjacks are not part of any warcaster’s battlegroup. A jack marshal can control up to one Faction warjack at a time.

Leadership

While within a specified range of this model, friendly models of a specified type gain the specified ability.

Magic Ability

Performing a Magic Ability special action or special attack counts as casting a spell.

Marksman

When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage.

Rise

While this model is in play, models in its unit that are knocked down at the beginning of your Maintenance Phase stand up.


Actions

Ancillary Attack (★Action)

RNG specified. Target friendly warjack/warbeast. If the target is in range, it immediately makes one basic melee or ranged attack. A model can be targeted by an Ancillary Attack special action only once per turn.

Battle Plan

This model can use one of several specified plans at any time during its activation. Each plan has different effects.

Empower (★Action)

RNG 6. Target friendly Faction warjack. If target warjack is in range and it was suffering Disruption, it is no longer disrupted. The warjack gains 1 focus point.

Hauler (★Action)

RNG 1. Target Defense. If the target Defense is in range, you can immediately place it anywhere within 2” of this model.

Power Attack

This model can make certain power attacks (Headbutt, Slam, Trample, Throw) as specified.

Repair (★Action)

RNG 1. Target friendly Faction construct model. If the model is in range, remove specified damage points from it.

Sucker!

If this model is directly hit by an enemy ranged attack, choose a friendly non-incorporeal warrior model within 3” of it to be directly hit instead. That model is automatically hit and suffers all damage and effects.

Tune Up (★Action)

RNG 1. Target friendly Faction warjack. If the warjack is in range, it immediately stands up and is no longer stationary, continuous effects on the warjack expire, and the warjack gains Pathfinder for one turn.


Warjack-Specific

Aggressive

This model can run or charge without spending a focus point.

Auto-Repair

During your Control Phase, remove d3 damage points from this model.

Chain Attack

If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately perform the specified chain attack effect.

Grab & Smash: Make a head-butt or throw power attack against that model even if it charged that activation.

Construct

This model is a construct and is not a living model.

Drive

While within a specified range of this model, warjacks under its control gain the specified weapon ability.

Fleet

Once per activation, this model can spend 1 focus point to gain +2 SPD that activation.

Follow Up

When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model, up to the distance the slammed model was moved.

Gladiator

This model gains +2 on power attack damage rolls and on power attack collateral damage rolls.

Grand Slam

This model can make slam power attacks without spending a focus point. Models slammed by this model are moved an additional 2”.

Hand of Vengeance

When one or more friendly Faction warrior models are destroyed or removed from play by enemy attacks while within 5” of this model, this model gains +2 on melee attack and melee damage rolls for one round.

Heavy Boiler

This model begins the game with 1 focus point.

Repairable

This model can be targeted with Repair special actions as if it were a construct model.


Weapon Properties

Arcing Fire

When attacking with this weapon, this model can ignore intervening models.

Armor-Piercing

When calculating damage from this weapon, halve the base ARM stats of models hit.

Beat Back

Immediately after a basic attack with this weapon is resolved during this model’s Combat Action, the enemy model hit can be pushed 1” directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1” directly toward it.

Blessed

Attacks with this weapon ignore bonuses from spells that add to a model’s ARM or DEF.

Both Barrels (★Attack)

This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation in which it makes a Both Barrels attack.

Brutal Damage

Gain an additional die on this weapon’s damage rolls against the target directly hit.

Buckler

This weapon is an integral buckler that gives the model a cumulative +1 ARM bonus.

Chain Weapon

Attacks with this weapon ignore the Buckler and Shield weapon qualities, and the Shield Wall ARM bonus.

Continuous Effect

The model hit suffers the specified continuous effect (Fire, Corrosion, etc.).

Critical (Effect)

On a critical hit (two or more attack dice showing the same number), the specified effect occurs.

Cumbersome

This model cannot attack with this weapon and with another weapon on the same activation.

Damage Type

This weapon causes damage of the specified type [Magical], [Cold], [Fire], [Corrosion], etc. Some models have special interactions with certain damage types.

Dispel

When this weapon hits a model/unit, upkeep spells and animi on that model/unit immediately expire.

Freeze

On a direct hit, a model hit by this weapon becomes stationary for one round unless it has Resistance: Cold.

Grievous Wounds

On a direct hit, a model hit by this weapon loses Tough and cannot have damage removed from it for one round.

Momentum

A small or medium based model directly hit by this attack is slammed d3” directly away from this model. The POW of collateral damage is equal to the POW of this weapon. In addition to suffering a normal damage roll, large-based models hit by this attack become knocked down.

Pitch

The model hit can be thrown d6” directly away from this model. The POW of collateral damage is equal to the POW of this attack.

Pistol

A model making an attack with this weapon, targeting a model it is in melee with, ignores the Target in Melee bonus, when resolving this attack.

Reload

This model can spend focus or fury points to make additional ranged attacks with this weapon during its Combat Action. It can make one additional attack for each focus or fury point spent.

Shatter

This weapon gains an additional damage die against stationary models.

Shield

This weapon is a shield that gives the model a cumulative +2 ARM bonus.

Shred

On a direct hit, during this model’s Combat Action, after the attack is resolved this model can make one additional attack with this weapon against the model hit.

Siege Weapon

This weapon gains an additional die to its damage rolls against buildings and huge-based models.

Skewer

When this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed directly towards this model until it contacts a model, an obstacle, or an obstruction.

Stagger

The model hit loses its initial attacks and cannot make power attacks or special attacks for one round.

Sustained Attack

During this model’s activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.

Targeting Flare

Instead of making an attack with this weapon, you can place a 3” template anywhere completely within specified range of this model, with a center point in this model’s LOS, ignoring intervening models. While a model is within the template, it loses Stealth and models can ignore cloud effects when determining LOS to it. The template remains in play for one turn.

Thresher (★Attack)

This model makes one melee attack with this weapon against each model in its LOS that is in this weapon’s melee range, regardless of whether that model is a friendly model or an enemy model. Thresher attacks are simultaneous.

Throw Power Attack

This weapon can be used to make throw power attacks.

Trash

Gain an additional damage die on damage rolls with this weapon against knocked down targets.

Volume Fire

Gain +1 to attack and damage rolls with this weapon against medium-based models and +2 to attack and damage rolls with this weapon against larger-based models.


Combined Actions

Combined Melee Attack

This model can participate in combined melee attacks with other models in its unit. Models making a combined melee attack against the same target make one combined attack roll. Add +1 to the combined attack and combined damage rolls for each model participating in the attack after the first.

Combined Ranged Attack

This model can participate in combined ranged attacks with other models in its unit. Models making a combined ranged attack against the same target make one combined attack roll. Add +1 to the combined attack and combined damage rolls for each model participating in the attack after the first.


Terms

Battlegroup

A battlegroup consists of a warcaster and the warjacks assigned to them. Models in a battlegroup can receive focus from their warcaster and benefit from certain abilities that affect battlegroup models.

Cohort

Cohort models are models that can be part of a battlegroup or army. The term “Cohort” is used to refer to warjacks/warbeasts and other models that can be controlled by a warcaster/warlock.

Faction

Faction refers to models that belong to your army’s faction. Faction models are typically affected by faction-specific abilities, spells, and feats. When an ability references “friendly Faction models,” it means models from your specific faction (e.g., Winter Korps, Menoth, etc.).


Model Types & Sizes

Small Base

This model has a 30mm base.

Medium Base

This model has a 40mm base.

Large Base

This model has a 50mm base.

Extra Large Base

This model has an 80mm base.

Huge Base

This model has a 120mm base.

Heavy Warjack

This model has a 50mm base, is a Construct, and has the Headbutt, Slam and Trample Power Attack Advantages.

Super Heavy Warjack

This model has an 80mm base, is a Construct, and has the Headbutt, Slam and Trample Power Attack Advantages.